Wednesday, October 15, 2025

ESA report reveals the typical gamer is 41 – and practically half are ladies


The takeaway: The outdated stereotype that video games are largely for youthful individuals – and males – has as soon as once more been proved outdated. The Leisure Software program Affiliation’s (ESA) newest survey reveals that the typical age of respondents is 41, and the cut up between women and men is sort of 50/50.

The ESA’s newest Energy of Play survey concerned 24,216 members from 21 nations throughout six continents. It covers a number of classes, from gamer demographics to explanation why individuals play video games.

One of many highlighted findings is that the typical age of respondents – all of whom have been aged 16 and over on the time – is 41. Furthermore, the gender cut up is 51% males and 48% ladies.

As for the respondents’ prime causes for taking part in video games, the obvious one, to have enjoyable, is the commonest, named by 66% of respondents. In second place is stress aid/rest at 58%, which one presumes comes from these taking part in the likes of Anno 1800 somewhat than Elden Ring. Lastly, retaining minds sharp and exercising brains was the third most typical cause named (45%).

One other part of the survey appears to be like at the advantages that taking part in video games can carry. Most individuals (81%) stated that they supply psychological stimulation, and 80% stated they supply stress aid. Different solutions included offering an outlet for on a regular basis challenges (72%), introducing individuals to new mates and relationships (71%), lowering anxiousness (70%), and serving to individuals really feel much less remoted or lonely by connecting them to others (64%).

It is famous that amongst avid gamers aged 16 to 35, 67% stated they’ve met an in depth good friend or associate by way of gaming. And nearly half of US respondents stated video games enhance their parent-child relationship – a distinction to the long-held declare that youngsters typically develop distant from their mother and father resulting from taking part in video games.

There are some fascinating solutions within the class of what expertise video games can enhance. Round three-quarters of respondents agree that creativity, problem-solving, and teamwork/collaboration can all be improved by gaming. Greater than half stated video games improved their real-world athletic expertise, and plenty of stated video games improved or influenced their schooling or profession path.

Unsurprisingly, cell gadgets are the preferred gaming platform throughout all demographics, which can doubtless carry debate over the definition of “gamer.” Fifty-five % of respondents stated it was their favourite method of taking part in video games. It is particularly well-liked amongst these over 50 (61% on this age group stated they play on cell), whereas half of these underneath 35 stated they sport on these gadgets. In the meantime, consoles and PCs are each performed by 21% of members.

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